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Heirloom
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Devlog
AI part 2
May 06, 2020
by
davidsjcha
Unfortunately making the patrol base was the easy part, but getting the AI to chase, roar at your before chasing, etc. were the difficult ones. I managed to get the AI to chase pretty well, but then t...
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Greyscale Shaders and Survival Mechanics
April 22, 2020
by
ClintonThai
1
Within a week after our initial white-box for Heirloom, David has built an AI mechanic for the enemies to roam around the mansion. Jeshua started setting in the assets for the mansion and has created...
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[ Part 1 ] Making Horror Game AI : Patrol
April 22, 2020
by
davidsjcha
Making the AI for a horror game is something that I've never done before but certainly something that I've been curious about. Lately I've been trying to create scripting that is modular in a sense, s...
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Whitebox Process [Basement]
April 13, 2020
by
davidsjcha
#basement, #whitebox
Basement The basement design started with a staircase inspiration a basement from the recent foreign film Parasite. I wanted to continue that feeling of not being able to see what's around the corner...
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Heirloom Whitebox
April 13, 2020
by
ClintonThai
Over the past week, major iterations were made to reduce the prodigious scope we had for our initial game, "Pale Forest." Originally, Pale Forest was a game that took place in an open world environmen...
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