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Heirloom

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Devlog

  • AI part 2
    May 06, 2020 by davidsjcha
    Unfortunately making the patrol base was the easy part, but getting the AI to chase, roar at your before chasing, etc. were the difficult ones. I managed to get the AI to chase pretty well, but then t... Continue reading
  • Greyscale Shaders and Survival Mechanics
    April 22, 2020 by ClintonThai
    1
    Within a week after our initial white-box for Heirloom, David has built an AI mechanic for the enemies to roam around the mansion. Jeshua started setting in the assets for the mansion and has created... Continue reading
  • [ Part 1 ] Making Horror Game AI : Patrol
    April 22, 2020 by davidsjcha
    Making the AI for a horror game is something that I've never done before but certainly something that I've been curious about. Lately I've been trying to create scripting that is modular in a sense, s... Continue reading
  • Whitebox Process [Basement]
    April 13, 2020 by davidsjcha#basement, #whitebox
    Basement The basement design started with a staircase inspiration a basement from the recent foreign film Parasite. I wanted to continue that feeling of not being able to see what's around the corner... Continue reading
  • Heirloom Whitebox
    April 13, 2020 by ClintonThai
    Over the past week, major iterations were made to reduce the prodigious scope we had for our initial game, "Pale Forest." Originally, Pale Forest was a game that took place in an open world environmen... Continue reading
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